Storms of Anaias

Tempus Ancoris, the Fated Wardens


The Tempus Ancoris, despite the changes, retain their ability to view the Threads of Fate and Time. Their responsibility is to prevent unnatural forces from disrupting the natural course of fate. They bear the Mark of Requital, a weaving spiral tattoo that adorns one hand from the wrist to the tip of the index finger. This mark allows them to intercede against forces that would disrupt fate. They possess the Deft of Indifference, granting them exceptional resistance to magic effects or abilities that would entangle or paralyze others.


Ability Score Increase. Your Wisdom score increases by 2, and your Intelligence score increases by 1.

Age. Tempus Ancoris have a similar lifespan to humans, reaching maturity at around 20 years and living up to 100 years.

Alignment. Tempus Ancoris have a strong sense of duty and responsibility towards maintaining the balance of fate and time. They tend to lean towards lawful alignments, but individual beliefs and experiences can lead to variations.

Size. Tempus Ancoris are similar in size to humans, ranging from 5 to 6 feet tall. Your size is Medium.

Speed. Your base walking speed is 30 feet.

Darkvision. Your attunement to the Threads of Fate and Time grants you superior vision in dim and dark conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Mark of Requital. You bear the Mark of Requital tattoo, a weaving spiral adorning one of your hands from the wrist to the tip of the index finger. This mark represents your ability to intercede against forces that disrupt fate. You have advantage on saving throws against effects that would alter your movement or manipulate time.

Deft of Indifference. Your mastery over the Threads of Fate and Time has granted you resilience against magical entanglements and paralysis. You have advantage on saving throws against being restrained or paralyzed, and you have resistance to psychic damage.

Temporal Shift. Once per long rest, you can use your reaction to gain advantage on an attack roll, ability check, or saving throw. You must decide to use this feature before the roll is made.

Languages. You can speak, read, and write Common and one additional language of your choice.